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Fernandez-Vazquez, DAuthorNavarro-Lopez, VCorresponding AuthorCano-De-La-Cuerda, RAuthorPalacios-Cena, DAuthorEspada, MAuthorBores-Garcia, DAuthorDelfa-De-La-Morena, JmAuthorRomero-Parra, NAuthor

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April 25, 2024
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Article

Influence of Virtual Reality and Gamification Combined with Practice Teaching Style in Physical Education on Motor Skills and Students' Perceived Effort: A Mixed-Method Intervention Study

Publicated to:Sustainability. 16 (4): 1584- - 2024-02-01 16(4), DOI: 10.3390/su16041584

Authors: Fernandez-Vazquez, Diego; Navarro-Lopez, Victor; Cano-de-la-Cuerda, Roberto; Palacios-Cena, Domingo; Espada, Maria; Bores-Garcia, Daniel; Delfa-de-la-Morena, Jose Manuel; Romero-Parra, Nuria

Affiliations

Univ Politecn Madrid, Fac Phys Act & Sports Sci, Dept Hlth & Human Performance, LFE Res Grp - Author
Univ Rey Juan Carlos, Fac Hlth Sci, Dept Physiotherapy Occupat Therapy Rehabil & Phys - Author
Univ Rey Juan Carlos, Fac Hlth Sci, Movement Anal Biomech Ergon & Motor Control Lab - Author
Univ Rey Juan Carlos, Res Grp Humanities & Qualitat Res Hlth Sci Univ Re, Dept Phys Therapy Occupat Therapy Rehabil & Phys M - Author

Abstract

This mixed-method study examined the impact of combining virtual reality (VR) and gamification (GAM) with the practice teaching style (PTS) on students' motor skills and perceived effort in physical education. Participants (n = 75) were divided into three groups: PTS (control), PTS + GAM and PTS + GAM + VR. Each group had two one-hour sessions per week for six weeks. Participants' motor skills and perceived effort were evaluated quantitatively and qualitatively using tests such as the SportComp Motor, flamingo and plate-tapping tests, as well as the handgrip strength test and the Pictorical Children's Effort Rating Table. The results indicate that the PTS group reported a higher perceived effort compared to the other groups (p < 0.001). All study groups exhibited improvements in the handgrip strength (p < 0.001) and flamingo (p < 0.05) tests, while lateral jump test improvements were observed only in the two GAM groups (p < 0.001). The VR group showed an improvement in the plate-tapping tests (p < 0.001), while the PTS group exhibited a decline in the displacement with support test (p < 0.05). Participant perceptions suggest that the activity nature, motivation from competition and rewards influenced the perceived effort and motor skills. In conclusion, GAM techniques are effective in reducing perceived effort in physical education programs, and combining GAM with VR enhances improvements in motor skills.

Keywords

AdolescenceAdolescentBrainEducationExerciseGameGamificationPerceptionPerformancePhysical education and trainingPostural controlPrinciplesStudentTeachingTelerehabilitation programTrainingVirtual reality

Quality index

Bibliometric impact. Analysis of the contribution and dissemination channel

The work has been published in the journal Sustainability due to its progression and the good impact it has achieved in recent years, according to the agency Scopus (SJR), it has become a reference in its field. In the year of publication of the work, 2024 there are still no calculated indicators, but in 2023, it was in position , thus managing to position itself as a Q1 (Primer Cuartil), in the category Geography, Planning and Development.

Independientemente del impacto esperado determinado por el canal de difusión, es importante destacar el impacto real observado de la propia aportación.

Según las diferentes agencias de indexación, el número de citas acumuladas por esta publicación hasta la fecha 2025-07-16:

  • WoS: 5
  • Scopus: 7

Impact and social visibility

From the perspective of influence or social adoption, and based on metrics associated with mentions and interactions provided by agencies specializing in calculating the so-called "Alternative or Social Metrics," we can highlight as of 2025-07-16:

  • The use, from an academic perspective evidenced by the Altmetric agency indicator referring to aggregations made by the personal bibliographic manager Mendeley, gives us a total of: 85.
  • The use of this contribution in bookmarks, code forks, additions to favorite lists for recurrent reading, as well as general views, indicates that someone is using the publication as a basis for their current work. This may be a notable indicator of future more formal and academic citations. This claim is supported by the result of the "Capture" indicator, which yields a total of: 173 (PlumX).

With a more dissemination-oriented intent and targeting more general audiences, we can observe other more global scores such as:

  • The Total Score from Altmetric: 2.5.
  • The number of mentions on the social network X (formerly Twitter): 3 (Altmetric).

It is essential to present evidence supporting full alignment with institutional principles and guidelines on Open Science and the Conservation and Dissemination of Intellectual Heritage. A clear example of this is:

  • The work has been submitted to a journal whose editorial policy allows open Open Access publication.

Leadership analysis of institutional authors

There is a significant leadership presence as some of the institution’s authors appear as the first or last signer, detailed as follows: First Author (Fernández Vázquez, Diego) and Last Author (Romero Parra, Nuria).

the author responsible for correspondence tasks has been Navarro López, Víctor.